if Neighborhood.new():isValidLot(GetPrimitiveParameter(0)) then
   SetTemp(0, Neighborhood.new():getLotValue(GetPrimitiveParameter(0)) / 10000)
   SetTemp(1, Neighborhood.new():getLotValue(GetPrimitiveParameter(0)) - GetTemp(0) * 10000)
   nGameState.SetProperty("luaLotValue", Neighborhood.new():getLotValue(GetPrimitiveParameter(0)))
   SetScriptReturnValue(true)
else
   SetScriptReturnValue(false)
end

